![]() I can somewhat help you with this as I'm doing trainer for this game. Posted: Wed 2:40 am Post subject: Response PS if anyone has a trainer for version 3.03 I would appreciate a link so I can try to reverse engineer. Can anyone point me in the right direction? ![]() I am a coder by day so understand the fundementals but I code in higher level languages not assembler. Also I found a tip on this forum to only do it with the radar built which I think helps. ![]() What I think is the correct approach is to find the code that asks for the sqaure's status and then always return 12. I've searched for values like 12 or 0C which there are a few but again I can't get it to reveal the map. I am basically hacking around changing bits of code but I have only made the graphics bug out or the game crashes. I believe I need to view which code access the address as the next step, which I have tried but I can't seem to find the correct piece of code to change. The problem is the memory addresses change each game so I'm not able to just overwrite them all to 12 without first finding the addresses every time. I have also noticed other values such as 40 when the sqaure is revealed, e.g changing to 12 or above reveals it. 0 = shrouded, 4 = partially shrouded and 12 = revealed. I am able to find the memory address that relate to squares on the map. I have been reading up on these forums and followed the CE tutorials. I'm looking for some help with a map reveal/remove shroud hack for C&C Red Alert 1. Posted: Sun 11:14 am Post subject: Command & Conquer Red Alert 1 v3.03 map reveal
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